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Documentation

Command Line#

At the bottom of the user interface, you will find the Command Line under the Renderer.

Bild 1.7

An overview of the possible commands follows here.


Value Entries#

CommandExplanationExample
SET Parametername ValueChanges the value for the entered property (Parametername) of the activated object to the entered value (Value). Works even when multiple objects are activated.Set FID 101
SET parameter name + increasevalueIncreases the value of the corresponding property (parameter name) for all activated objects by the increase value (Increasevalue)Set DmxAddress1 + 52
SET Parametername Startvalue +Sets the start value for the first activated object in the corresponding property (parameter name) and increases this by 1 for each subsequent activated object. Except for DMX addresses, where it increases by the corresponding value in the footprint.Set DmxAddress1 100 +
SET Parametername Startvalue + IncreasevalueSets the start value (Startvalue) for the first activated object in the corresponding property (Parametername) and increases this by the increment value (Increasevalue) for each following activated objectSet DmxAddress1 100 + 52
SET Parametername < ValueTakes the value of the corresponding property ( parameter name ) from the first activated object and distributes the values ​​to the following activated objects so that the last object has the entered value ( Value ).Set X < 10
SET Parametername > ValueTakes the value of the corresponding property (parameter name) from the last activated object and distributes the values ​​to the previously activated objects so that the first object has the entered value (Value) .Set X > 2
SET Parametername Startvalue to EndvalueFor the activated objects, distributes the value of the property (parameter name) from the entered initial value (Startvalue) to the end value (Endvalue) .Set Z 1 to 10
SET Parametername First Value / Second ValueAlways alternates the value for the corresponding property ( parameter name ) for the activated objects between the entered values ​​(First Value & Second Value) .Set X 5 / 10

Note: Properties that belong directly to the activated object can be changed using the commands mentioned above. Linked objects such as power distributors or properties with multiple subproperties such as the beam must be edited with a different command. (array)

CommandExplanationExample
SET (array-name index value-name) valueChanges the value for the entered property (array-name index value-name) of the activated object to the entered value (Value)Set (ElectricalConnections ConnectorName) F1

Possible Array Properties:

Array NameValue Name
LinkedDepartmentsObjectsSurname
ElectricalConnectionsConnectorName , ConnectionName , Consumption , LinkedGenerator , LinkedGeneratorAssemblyGroup , LinkedFuse , LinkedFuseAssemblyGroup , AttachedCableLength
LinkedDepartmentsObjectsConnectorName , ConnectionName , LinkedGenerator , LinkedGeneratorAssemblyGroup
SupportPropertiesName , RopeCrossSection , Capacity , ResistanceX , ResistanceY , ResistanceZ , ResistanceXX , ResistanceYY , ResistanceZZ , ReactionForceX , ReactionForceY , ReactionForceZ , ReactionForceXX , ReactionForceZZ ReactionForceYY ReactionForce , HookForce , RopeOffset
BeamPropertiesBeamAngle , FieldAngle , LampRotation , FrameSizeX , FrameSizeY , Dimmer , GelManufacturer , GelName , CurrentGoboObject , LightColor

LightColor : Since the light color is specified as CIE color, the format of the target value must be entered as the following format (x; y; L_Y)


Activating Objects#

CommandExplanationExample
SELECT StartID - EndID; SELECT StartID to EndID; SELECT StartID ... EndID; SELECT StartID thru EndIDActivates all objects from the Start ObjectID to the End ObjectIDSelect 101-115; Select 101 to 105; Select 101...105; Select 101 thru 105
SELECT ID + IDActivates each object with the corresponding IDsSelect 101+105
SELECTGROUP SelectiongroupnameActivates objects of the corresponding selection groupSelectgroup Fronttruss

Note: IDs are the FixtureIDs or the ObjectIDs. However, if you are in symbol editing mode, the ID corresponds to the position of the symbol property in the Scene Tree starting with 0.


Importing & Exporting Templates from Server#

CommandExplanationExample
IMPORT typeImports the specified template typeImport symbolmap
EXPORT typeExports the specified template typeExport symbolmap

If no template type is specified, all possible templates are imported.

Possible Template Types

  • SYMBOLMAP - exports symbol map
  • FIELDMAP - exports field map
  • TEMPLATETRUCK - exports truck templates
  • TEMPLATECASE - exports case templates
  • TEMPLATERACK - exports rack templates
  • TEMPLATEPAPERFORMAT - exports paper format templates
  • CROSSSECTION - exports cross section
  • MATERIAL - exports material