
At the bottom of the user interface, you will find the Command Line under the Renderer.

An overview of the possible commands follows here.
| Command | Explanation | Example |
|---|---|---|
| SET Parametername Value | Changes the value for the entered property (Parametername) of the activated object to the entered value (Value). Works even when multiple objects are activated. | Set FID 101 |
| SET parameter name + increasevalue | Increases the value of the corresponding property (parameter name) for all activated objects by the increase value (Increasevalue) | Set DmxAddress1 + 52 |
| SET Parametername Startvalue + | Sets the start value for the first activated object in the corresponding property (parameter name) and increases this by 1 for each subsequent activated object. Except for DMX addresses, where it increases by the corresponding value in the footprint. | Set DmxAddress1 100 + |
| SET Parametername Startvalue + Increasevalue | Sets the start value (Startvalue) for the first activated object in the corresponding property (Parametername) and increases this by the increment value (Increasevalue) for each following activated object | Set DmxAddress1 100 + 52 |
| SET Parametername < Value | Takes the value of the corresponding property ( parameter name ) from the first activated object and distributes the values to the following activated objects so that the last object has the entered value ( Value ). | Set X < 10 |
| SET Parametername > Value | Takes the value of the corresponding property (parameter name) from the last activated object and distributes the values to the previously activated objects so that the first object has the entered value (Value) . | Set X > 2 |
| SET Parametername Startvalue to Endvalue | For the activated objects, distributes the value of the property (parameter name) from the entered initial value (Startvalue) to the end value (Endvalue) . | Set Z 1 to 10 |
| SET Parametername First Value / Second Value | Always alternates the value for the corresponding property ( parameter name ) for the activated objects between the entered values (First Value & Second Value) . | Set X 5 / 10 |
Note: Properties that belong directly to the activated object can be changed using the commands mentioned above. Linked objects such as power distributors or properties with multiple subproperties such as the beam must be edited with a different command. (array)
| Command | Explanation | Example |
|---|---|---|
| SET (array-name index value-name) value | Changes the value for the entered property (array-name index value-name) of the activated object to the entered value (Value) | Set (ElectricalConnections ConnectorName) F1 |
Possible Array Properties:
| Array Name | Value Name |
|---|---|
LinkedDepartmentsObjects | Surname |
ElectricalConnections | ConnectorName , ConnectionName , Consumption , LinkedGenerator , LinkedGeneratorAssemblyGroup , LinkedFuse , LinkedFuseAssemblyGroup , AttachedCableLength |
LinkedDepartmentsObjects | ConnectorName , ConnectionName , LinkedGenerator , LinkedGeneratorAssemblyGroup |
SupportProperties | Name , RopeCrossSection , Capacity , ResistanceX , ResistanceY , ResistanceZ , ResistanceXX , ResistanceYY , ResistanceZZ , ReactionForceX , ReactionForceY , ReactionForceZ , ReactionForceXX , ReactionForceZZ ReactionForceYY ReactionForce , HookForce , RopeOffset |
BeamProperties | BeamAngle , FieldAngle , LampRotation , FrameSizeX , FrameSizeY , Dimmer , GelManufacturer , GelName , CurrentGoboObject , LightColor |
LightColor : Since the light color is specified as CIE color, the format of the target value must be entered as the following format (x; y; L_Y)
| Command | Explanation | Example |
|---|---|---|
| SELECT StartID - EndID; SELECT StartID to EndID; SELECT StartID ... EndID; SELECT StartID thru EndID | Activates all objects from the Start ObjectID to the End ObjectID | Select 101-115; Select 101 to 105; Select 101...105; Select 101 thru 105 |
| SELECT ID + ID | Activates each object with the corresponding IDs | Select 101+105 |
| SELECTGROUP Selectiongroupname | Activates objects of the corresponding selection group | Selectgroup Fronttruss |
Note: IDs are the FixtureIDs or the ObjectIDs. However, if you are in symbol editing mode, the ID corresponds to the position of the symbol property in the Scene Tree starting with 0.
| Command | Explanation | Example |
|---|---|---|
| IMPORT type | Imports the specified template type | Import symbolmap |
| EXPORT type | Exports the specified template type | Export symbolmap |
If no template type is specified, all possible templates are imported.
Possible Template Types
SYMBOLMAP - exports symbol mapFIELDMAP - exports field mapTEMPLATETRUCK - exports truck templatesTEMPLATECASE - exports case templatesTEMPLATERACK - exports rack templatesTEMPLATEPAPERFORMAT - exports paper format templatesCROSSSECTION - exports cross sectionMATERIAL - exports material